Metal gear solid ground zeroes

mlkshittu

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Hideo kojima is one of the best video game designer of all time. I admire his innovative inclinations. I just don't know why he was kicked out of konami. Still he remains a legend. I enjoyed the the game METAL GEAR SID GROUND ZERO
 

ultraboyo

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I think he got fired cuz he kept spending mgs money on whatever he wanted lmao. Like apparently pt wasn't supposed to be free and he released that way anyways. And made it with entirely new assets for a game they hadn't started on (silent hills). So konami just had enough and fired him. Fuck konami tho they basically forced the man to keep doing mgs games and treat all their workers and the work they do like shit
 

mlkshittu

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I think he got fired cuz he kept spending mgs money on whatever he wanted lmao. Like apparently pt wasn't supposed to be free and he released that way anyways. And made it with entirely new assets for a game they hadn't started on (silent hills). So konami just had enough and fired him. Fuck konami tho they basically forced the man to keep doing mgs games and treat all their workers and the work they do like shit
Wow ultraboyo. You really know a lot about the gaming industry. Do you have a YouTube channel. I feel you should. So you can enlighten the world on the nitty gritties of gamingšŸ˜…
 

erasmus-kun

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As far as I recall, his last few projects like Metal Gear Solid : Peace Walker didn't do well commercially.

From the Peace Walker wikipedia :

Industry analyst Mike Hickey told IGN that poor sales of the PSP platform itself was likely "the main cause" for Peace Walker's unimpressive sales.[64] However, Konami has stated they have a profit of $15 million from sales of Peace Walker and Pro Evolution Soccer games, but they did not provide sales figures for Peace Walker. They have however, said Peace Walker sales helped Metal Gear games sell 1.27 million copies for the quarter.[65] The low sales of Peace Walker overseas was cited by Hideo Kojima as the reason why Kazuhira Miller was omitted from the box art of Metal Gear Solid V: Ground Zeroes for its international release.

This is one big red flag. Peace Walker was developed as MGS V, and Kojima said it was his biggest project ever. Peace Walker was also one of the most technically impressive titles on the PSP so development for it must not have been cheap. PW sold ~520k copies in Japan, but UMD sales in America was ~52k.

Although several of the staff members had already worked on Metal Gear Solid: Portable Ops, Peace Walker was created with a different mindset.[12] Kojima considered Peace Walker to be the biggest game he has ever worked on.[13] During the planning stages, the game was known as Metal Gear Solid 5: Peace Walker.

Second, MGS V development cost around 80 million dollars because Kojima had created a new engine called the Fox Engine. The higher brass in Konami were not happy with the game being delayed so Kojima was put in their crosshairs.

Dr. Serkan Toto, CEO of a Tokyo-based game industry consultancy, reports Nikkei claims Kojima "fell from grace" because Metal Gear Solid 5 had been delayed.


Phantom Pain ended up selling six million copies.


There was also the fact that the crappy mobile games made by Konami were making more money despite cost of development being several magnitudes of order cheaper than games made for consoles.

Apparently the culture at Konami's game division started to deteriorate in 2010, when mobile game Dragon Collection became a smash hit. As a low-cost development, margin and profit were high - in stark contrast to costly console game creation.


Kojima was frequently pushing the budget and MGS V delays put him on the chopping block. That is why MGS V felt unfinished and had a lot of padding. This also explains the huge lack of cutscenes in the game.


There was a lot of cut content in the game, and Konami jammed the game with microtransactions to speed up Mother Base upgrade times, probably to recoup the expensive delays.

Let me state that I do not support Konami in the way they treated Kojima or the other employees (it is detestable what Konami did); I'm merely just pointing out what I've read.
 

ultraboyo

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As far as I recall, his last few projects like Metal Gear Solid : Peace Walker didn't do well commercially.

From the Peace Walker wikipedia :

Industry analyst Mike Hickey told IGN that poor sales of the PSP platform itself was likely "the main cause" for Peace Walker's unimpressive sales.[64] However, Konami has stated they have a profit of $15 million from sales of Peace Walker and Pro Evolution Soccer games, but they did not provide sales figures for Peace Walker. They have however, said Peace Walker sales helped Metal Gear games sell 1.27 million copies for the quarter.[65] The low sales of Peace Walker overseas was cited by Hideo Kojima as the reason why Kazuhira Miller was omitted from the box art of Metal Gear Solid V: Ground Zeroes for its international release.

This is one big red flag. Peace Walker was developed as MGS V, and Kojima said it was his biggest project ever. Peace Walker was also one of the most technically impressive titles on the PSP so development for it must not have been cheap. PW sold ~520k copies in Japan, but UMD sales in America was ~52k.

Although several of the staff members had already worked on Metal Gear Solid: Portable Ops, Peace Walker was created with a different mindset.[12] Kojima considered Peace Walker to be the biggest game he has ever worked on.[13] During the planning stages, the game was known as Metal Gear Solid 5: Peace Walker.

Second, MGS V development cost around 80 million dollars because Kojima had created a new engine called the Fox Engine. The higher brass in Konami were not happy with the game being delayed so Kojima was put in their crosshairs.

Dr. Serkan Toto, CEO of a Tokyo-based game industry consultancy, reports Nikkei claims Kojima "fell from grace" because Metal Gear Solid 5 had been delayed.

https://www.eurogamer.net/articles/2015-08-03-new-article-on-konami-paints-a-bleak-picture

Phantom Pain ended up selling six million copies.

https://www.gamesindustry.biz/artic...shes-konami-digital-profits-up-by-150-percent

There was also the fact that the crappy mobile games made by Konami were making more money despite cost of development being several magnitudes of order cheaper than games made for consoles.

Apparently the culture at Konami's game division started to deteriorate in 2010, when mobile game Dragon Collection became a smash hit. As a low-cost development, margin and profit were high - in stark contrast to costly console game creation.

https://www.eurogamer.net/articles/2015-08-03-new-article-on-konami-paints-a-bleak-picture

Kojima was frequently pushing the budget and MGS V delays put him on the chopping block. That is why MGS V felt unfinished and had a lot of padding. This also explains the huge lack of cutscenes in the game.


There was a lot of cut content in the game, and Konami jammed the game with microtransactions to speed up Mother Base upgrade times, probably to recoup the expensive delays.

Let me state that I do not support Konami in the way they treated Kojima or the other employees (it is detestable what Konami did); I'm merely just pointing out what I've read.
Yeah I heard Konami was planning on moving entirely onto mobile which is some trash bs. I heard sony would buy some of the ips and that might be for the best
 

erasmus-kun

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I think he got fired cuz he kept spending mgs money on whatever he wanted lmao. Like apparently pt wasn't supposed to be free and he released that way anyways. And made it with entirely new assets for a game they hadn't started on (silent hills). So konami just had enough and fired him.
Konami claims that this is not true (or so they say) :

 

mlkshittu

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I'm glad I gained contributions from you guys vast fountain of knowledge. Thank you for your response. More contributions would be appreciated
 

Purple

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Ground Zeros is awesome glad they decided to keep tranq I like the stealthy non lethal approach
 

jgronli

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Peace Walker didn't do too hot commercially. Coupled with that, Hideo Kojima kept coming up with ideas and getting too involved in things that weren't Metal Gear. That coupled with Konami's toxic environment, which can be seen with what happened with some other teams like Team Silent, pretty much led to him inevitably getting fired. I mean P.T., which was promoting a new Silent Hill game that Kojima wanted to do, was being developed with heavy involvement from Kojima before he was even done with Metal Gear Solid V (Ground Zeroes or Phantom Pain).

Aside from the distractions he willfully took on, which Konami saw as spreading himself too thin and not doing what they wanted, he was sinking millions into the Fox Engine and MGSV. Basically, it's one of those "Since you won't stop distracting yourself, this is your last game as an internal Konami employee" things.
 

jgronli

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He could end up getting licensed to pick up stuff from Konami now, kind of like how they handled the post-Team Silent Silent Hill games.
 

mlkshittu

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How do you guys get your info. I'm interested in familiarising myself with your sources
 

jgronli

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Research. I follow a lot of people in the industry and press. I also follow a lot of gaming press outlets that do a lot of research of their own.
 

mlkshittu

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Research. I follow a lot of people in the industry and press. I also follow a lot of gaming press outlets that do a lot of research of their own.
I imagine you wearing a lab coat while saying "it's research bro just research"..šŸ˜„
 

erasmus-kun

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How do you guys get your info. I'm interested in familiarising myself with your sources
Read as many gaming websites (Siliconera, Allgamesdelta, Eurogamer, Gamespot, etc) and follow as many journalists as you can that have an excellent track record. Make sure you check as many sources as you can. The main problems are confirmation bias (looking only at articles that agree with your biases), and cognitive dissonance (the problems you face mentally when you come across new information that contradict your biases). The only thing you should focus on is finding the facts, and stats. Check the testing methodologies and margin of error. You also need to make sure there are solid sources and numbers. Anonymous sources rarely work, and the "trust me" bros are usually full of crap.
 
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Yeah, there's a lot of good sources out there. A couple more I'd suggest is Ars Technica (which more of a science/technology news journal but they also cover gaming and they cite all sources, actually do their research and are very reliable with no clickbait articles.) They have awesome writeups and interviews too and I believe they've actually covered the whole Kojima/Konami situation too.

Rock Paper Shotgun is pretty decent as well!

In any case, I'm glad that Kojima was able to start a new studio and is working on new projects with the team!

If I recall correctly, he kept getting roped back in to do more MGS because it was so successful for Konami when he wanted to move on to something new (even if MGS is his baby, I can get wanting to do something fresh.)

I'm excited to see what comes after Death Stranding, the studio apparently announced they've started work on another new project!